//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <CryAISystem_devirt_defines.h>
#endif

#include "AIActions.cpp"
#include "AIActor.cpp"
#include "AICollision.cpp"
#include "AIActorsLogger.cpp"
#include "AIDebugDrawHelpers.cpp"
#include "AIDynHideObjectManager.cpp"
#include "AIHideObject.cpp"
#include "AILightManager.cpp"
#include "AILog.cpp"
#include "AIMemStats.cpp"
#include "AIObject.cpp"
#include "AIPIDController.cpp"
#include "AIPlayer.cpp"
#include "AIRadialOcclusion.cpp"
#include "AIRecorder.cpp"
#include "AISignal.cpp"
#include "AIVehicle.cpp"
#include "CAISystem.cpp"
#include "CAISystemPhys.cpp"
#include "CAISystemUpdate.cpp"
#include "CryAISystem.cpp"
#include "Adapters.cpp"
#include "PerceptionHandler/CrysisPerceptionHandler.cpp"
#include "PerceptionHandler/Crysis2PerceptionHandler.cpp"
#include "PerceptionHandler/PerceptionHandlerAutoReg.cpp"
#include "PerceptionHandler/WarfacePerceptionExtraData.cpp"
#include "PerceptionHandler/BasePerceptionHandler.cpp"
#include "PerceptionHandler/WarfacePerceptionHandler.cpp"
#include "PuppetRateOfDeath.cpp"
#include "AIConsoleVariables.cpp"
#include "AISignalCRCs.cpp"
#include "SmartPathFollower.cpp"
#include "AIObjectManager.cpp"
#include "FlightNavRegion2.cpp"
#include "CollisionAvoidance/CollisionAvoidanceSystem.cpp"
#include "CoordinationSystem/CoordinationTaskGoal.cpp"

#ifdef _DEVIRTUALIZE_
	#include <CryAISystem_wrapper_includes.h>
#endif